Features of training designers within the framework of the academic discipline “Media Art”: the keys to successful work in digital art and social networks
Abstract
The article examines the features of preparing future designers within the framework of the “Media Art” discipline, aimed at developing professional competencies for successful activities in the field of digital art and social networks. The focus is placed on key aspects of the educational process that contribute to the formation of practical skills for working with media content, including modern approaches, tools, and teaching methods. The main digital technologies used in contemporary media art, such as video art, 3D mapping, interactive art, animation creation, and generative art, are analyzed. The article emphasizes the importance of integrating these innovations into the training process, ensuring that specialists' competencies meet the current demands of digital art.
Particular attention is paid to the role of the "Media Art" discipline in developing skills for working with multimedia materials, including the creation of creative projects for social networks, which serve as an essential communication channel in the modern world. It is demonstrated how the formation of interdisciplinary competencies, combining artistic expression and technological knowledge, helps prepare designers to effectively solve tasks in the digital environment. The study highlights the importance of implementing interactive teaching methods, such as project-based activities, participation in hackathons, workshops, and the creation of portfolios with real-world projects. This approach allows students to gain experience that closely mirrors the real working conditions in the field of media art and digital design. Thus, the “Media Art” discipline plays a vital role in preparing specialists capable of creating unique content that meets the current demands of digital art, ensuring their competitiveness in the labor market.
References
2. Бодріяр Ж. Симулякри і симуляція. Київ: «Основи», 2004. 64 с.
3. Голуб О. Палітра комп’ютерного мистецтва. Образотворче мистецтво. 2016. Вип. (3). Сс. 18-21.
4. Зубавіна І. Нові екранні технології: Специфіка комунікативної дії. Візуалізація світу як стратегія «нуль-дистанції». Сучасне мистецтво. 2004. Вип. (1). Сс. 243-246.
5. Кук С. Коротка історія роботи з мистецтвом нових медіа. Берлін: Зелена скриня, 2010. 232 с.
6. Ліщинська О. Медіа-арт в українському візуальному мистецтві: філософсько-естетичні ідеї та вияви. Гілея. 2013. Вип. 78. Сс. 256-259.
7. Олійник В. Моушн-дизайн у контексті українського сучасного медіа-арту: зміст і перспективи. Деміург: ідеї, технології, перспективи дизайну. 2022. Вип. 5(2). Сс. 261-269.
8. Соловйов О. Турбулентні шлюзи: Зб. ст. Київ: Інтертехнологія, 2006. 191 с.
9. Cauquelin A. Petit traite d’art contemporain. Paris: Éditions du Seuil, 1996. 198 р.
10. Deleuze G., Parnet C. Actuel et le virtuel. Paris: Flammarion, 1996. 491 р.
11. Electronic Culture: Technology and Visual Representation. New York: Aperture, 1996. 472 р.
ISSN 


